Tag Archives: interviews

Developer Drool on why Thumper is not a rhythm title

One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool. Rather than having consumers play along to pop and rock hits, like in Guitar Hero, Thumper has players hitting buttons sparingly to a soundtrack that can only be described …

Read More »

Guinness World Records Gamer’s Edition: five million copies and growing

The 2017 version of the Guinness World Records Gamer’s Edition just launched, right on time for Christmas. Editor Stephen Daultrey tells MCV why retailers should consider having the book on their shelves. It’s the 10th anniversary of the Guinness World Records Gamer’s Edition this year. How have you been able …

Read More »

Obsidian on its new RPG Tyranny

In Tyranny, you don’t fight the bad guys – you are the bad guys. Yes, you can choose the ‘evil’ option in many RPGs but you still follow the same core quest as someone trying to right all the wrongs in the world. Obsidian’s new IP Tyranny is just the …

Read More »

When Dark Souls met Ninja Gaiden: Team Ninja talks Nioh

2016 is seeing the release of several much-awaited and long in development titles. This month sees Final Fantasy XV – originally announced in 2006 as Final Fantasy XIII Versus – while The Last Guardian, which began development in 2007, is set to hit shelves in December. But the start of …

Read More »

Why LawBreakers ditched free-to-play

2016 has been the year of many things. It’s when virtual reality took off; when Pokmon Go briefly changed how society functioned and when video game films suddenly became ‘a thing’ once more. But it’s also been the year where the team shooter genre took off again. Perhaps inspired by …

Read More »

How G2A plans to win over the industry

Despite what CEO Bartosz Skwarczek tells MCV when we sit down for our interview, the last twelve months have not been overly positive for codes marketplace G2A. In October 2015, League of Legends maker Riot asked teams sponsored by the retailer to remove its branding from their shirts and merchandise. …

Read More »

Three Fields and Team17 on Lethal VR, their first foray into virtual reality

Three Fields Entertainment has not ben idle since its inception last March. When some indie developers spend years announcing projects that come out years later, Three Fields is about to release its second game in just six months. The studio’s debut title, Dangerous Golf, launched in June but didn’t really …

Read More »

CCP discusses Eve Valkyrie and being a VR pioneer

CCP’s VR dogfighting title Eve Valkyrie was one of the most visible virtual reality titles ahead its launch earlier this year. We catch up with the game’s global brand manager Ryan Geddes to see how the roll out of both Valkyrie and virtual reality has gone. Eve Valkyrie launched in …

Read More »

Could RIGS become the first true VR eSports experience?

RIGS: Mechanized Combat League straddles two newly emerging games markets. Could this be VR’s key to the eSports locker? Jem Alexander speaks to developer Guerrilla Cambridge. Virtual reality eSports have moved from sci-fi fantasy to near reality in just a few years, and UK-developed RIGS is leading the charge. The …

Read More »

Tarsier Studios: ‘Little Nightmares isn’t a triple-A game’

One of the most talked-about projects at this year’s Gamescom was Tarsier Studios’ Little Nightmares. The title had previously been announced under the title Hunger, but at the Cologne show it was revealed under a new name with Bandai Namco handling publishing duties. Little Nightmares is described by its developer …

Read More »