Tag Archives: interviews

PlayStack on becoming a major player in the saturated publishing sector

PlayStack is a new games publisher formed by veterans across the entertainment industry, and it has the finances to fund multiple developers and projects. We talk to CEO and founder Harvey Elliott about the firm’s ambitions. So is PlayStack a publisher or a games label? We are a publisher, but …

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How Life is Strange changed Dontnod

Back in 2013, Capcom launched what it hoped would be a major new action series. Remember Me was a unique, cyberpunk story-driven triple-A game from new French developer Dontnod – a studio set-up by former Criterion, EA and Ubisoft creators. The team had spent almost five years on the game, …

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Firaxis on what changes Civilization VI has brought

If you ever needed proof that the strategy genre is anything but niche, take one look at Civilization. It’s a deep, complicated turn-based strategy franchise that has sold in excess of 33m copies in its 25-year history. The most successful was Civilization V with 8m games sold to date. The …

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King on its multiplayer-focused card game Shuffle Cats

When MCV was invited to a King press event, we figured the Candy Crush giant was about to unveil yet another match-three game. Afterall, this genre was the one that made King the mobile behemoth it is today, with colourful and massively popular releases like Candy Crush Saga. And it’s …

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Variable State on the making of Virginia

One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia. The title was made by Variable State, the indie studio set up by Jonathan Burroughs and Terry Kenny who met while working at DeepMind – the machine-learning AI start-up purchased …

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Trion Worlds’ Hartsman on what he learnt from moving Trove to China

In August, MMO specialist Trion Worlds made its debut in China with Trove. We speak to CEO Scott Hartsman for tips about moving to this lucrative region. Trion Worlds has been behind MMOs such as Rift, Defiance and Trove. How would you assess the state of the MMO market? It …

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Denuvo on fighting the war against piracy

The start of 2016 was rather positive for anti-piracy specialists Denuvo. The firm’s anti-tampering technology, which had been used on the likes of Just Cause 3, Lords of the Fallen and recent FIFA titles, was deemed so potent that in January, notorious Chinese cracking forum 3DM said that in two …

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Interview: When Dragon Quest met Minecraft

The latest Dragon Quest title, Builders, mixes the series’ RPG stylings with the gameplay of a little-known title called Minecraft. MCV speaks to producer Noriyoshi Fujimoto to find out more Tell me about Dragon Quest Builders. It is a sandbox RPG where the world is set in the Dragon Quest …

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Reigns developer wasn’t sure he could make a good free-to-play game

Designer Franois Alliot is a relative newcomer to video games. Having studied literature at university, he was a consultant for several years, but decided to give game development a shot after he moved to the UK with his partner in 2013. Forming developer Nerial, Alliot started with mobile puzzle game …

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CI Games shooting for triple-A standards with Sniper: Ghost Warrior 3

Critics have not exactly been nice to CI Games and its Sniper: Ghost Warrior franchise in the past. Although the series has been commercially successful since its 2010 launch, its Metacritic scores are all below 55. But with Sniper: Ghost Warrior 3, CEO Marek Tyminski hopes to move away from …

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