Tag Archives: interviews

"The Witness isn’t an indie game"

In 2008, a puzzle platformer game called Braid hit Xbox Live Arcade. It was made by an American developer called Jonathan Blow, and was one of the first commercial smash hits from the then-burgeoning indie scene. Now, after a seven-year development period and blowing through a budget that’s close to …

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Is GameStop’s publishing move the future of the retailer, or just an interesting side-project?

On the surface, Song of the Deep doesn’t come across as anything particularly remarkable. The 2D underwater action adventure is pretty, and bound to delight a certain type of gamer. But ultimately it looks like most other 2D indie games that are on the market at the moment. Yet there …

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Capcom’s battle to bring Street Fighter to the masses

Street Fighter IV, while a hugely popular brawler, was not exactly a title that welcomed newcomers. Especially towards the end of Street Fighter IV’s long lifecycle, players had to master some complex systems and be ready to fight up to 44 characters.? But with Street Fighter V, which arrives next …

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How I learned to love the Bomb

Over the last few years, there’s been a trend of video game veterans going indie. From Peter Molyneux to Fiona Sperry, past Cliff Bleszinski to Michel Ancel, we’ve seen a number of people who could walk into any job, go back to basics. And it’s not just creators, but business …

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Shahid Ahmad’s battle for independents

For the past four years, PlayStation’s Shahid Ahmad has had one of the coolest jobs in the games industry. As head of the firm’s Strategic Content division, it’s been his responsibility to bring the best indie games to the platform. He signed the likes of Mike Bithell’s Thomas Was Alone, …

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Who is supplying the mobile charts?

Reflection is offering in-depth mobile data to games developers for free. What’s the catch? MCV asks founder and CEO Gustaf Leksell Tell us about your company. Reflection provides free and accurate revenue and download intelligence to the development community. At my previous job as an app developer, we couldn’t afford …

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Prospect Games’ box office

At the age of 25, Andrew Bennison feared that he was running out of time to realise his dream of leading his own games studio. Bennison, alongside friends from the University of Salford, Jack Bognar and Tim Sherliker, were working as Prospect Games in their spare time from 2011. By …

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Excalibur goes indie

Excalibur has made its name in PC sim games from other studios. Now its focus is on its own IP and indie games. Marketing boss Richard Barclay tells us why How would you assess Excalibur’s performance in the last twelve months? A year ago 75 per cent of our output …

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Naughty Dog on the end of Uncharted, learning from The Last of Us and what comes next

Naughty Dog is hardly being subtle with the subtitle of its fourth – and final – entry in the Uncharted franchise. ‘A Thief’s End’: the bell is tolling for PlayStation’s blockbuster series. For eight years (the first instalment launched shortly after the PS3 in 2007), the exploits of Nathan Drake …

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