Tag Archives: interviews

INTERVIEW: DriveClub’s comeback

There must have been a point for UK-based Evolution Studios when it wished the first rule of DriveClub was that you do not talk about DriveClub. One of the first games announced for PS4, DriveClub was part-MMO, part-traditional racer that promised to change the way people interact with driving games. …

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INTERVIEW: The future of Gamescom

Gamescom has firmly established itself as a major date in the games industry calendar. And not just for the console giants, but eSports firms, mobile specialists and online games giants, too. We speak to Dr. Maximilian Schenk, MD of Gamescom co-organiser BIU, to discuss the future of the world’s biggest …

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Ch-Ch-Chucklefishion – Starbound devs discuss the crowdfunding challenge

Amid the hype surrounding Early Access titles like DayZ you might be forgiven for not knowing what Starbound is. It’s a sandbox title being made by London-based Chucklefish and is another in a list of successes on Valve’s Early Access platform. It has sold over 1m copies. It was initially …

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Interview: The many faces of Bandai Namco

Bandai Namco is trying its hand at pretty much everything. It is launching titles for Codemasters, developing anime, kids and blockbuster next-gen games, experimenting with mobile, trialling free-to-play concepts… even building major licensing initiatives. We speak to European CEO Naoki Katashima on the many different faces of the business. You’re …

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THE BIG INTERVIEW: Xbox’s Phil Spencer on winning back the gamers

Phil Spencer has spent 26 years working for Microsoft. He’s worked across divisions and on products that range from Encarta and Microsoft Works, to Fable and Halo 4. He has quite the CV and, as a creator at heart, was perhaps the obvious choice to succeed Don Mattrick as the …

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Our ‘interview’ with Amazon and the true potential of Fire TV

In the wake of last night’s reveal of Amazon’s Fire TV, MCV got in touch with the retailer for an interview. Amazon can be a secretive company. Much like Apple, it’s a business happy to throw extravagant over-hyped press events, but when it comes to actually talking to the media …

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INTERVIEW: Jason Della Rocca on getting funded and the dos and don’ts of pitching

Few people possess the sort of insight into indie game development that industry veteran Jason Della Rocca does. Having headed the International Game Developers Association (IGDA) for nine years, he’s been involved with independent game development long before it went indie”. Della Rocca’s Execution Labs now funds and mentors indie …

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INTERVIEW: Marcin Iwinski, co-founder, CD Projekt

Marcin Iwinski’s love for games and his passion for the work his company does are infectious. Having started out as a publisher and distributor in Poland, CD Projekt announced itself on the world stage with The Witcher series of role-playing games, and then with its ever-popular, DRM-free digital distribution service, …

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