BioShock series lead Ken Levine talks to Develop about his work on the franchise, Irrational's studio culture and being an industry icon
Read More »Renamed 2K Australia working on Bioshock Infinite
Studio previously called Irrational Games and 2K Marin
Read More »Bioshock Vita in pre-production, may be outsourced
'It is hard to find the right partners or the right people to hire' says studio head Ken Levine
Read More »Irrational founder creates new Aussie dev
Jonathan Chey, co-founder of Irrational games and former head of Irrational Australia, has started up a new developer: Blue Manchu. Chey has confirmed the existence of Blue Manchu in Canberra and announced its first game (a browser based collectible card game Card Hunter). The studio was founded in August 2010 …
Read More »Infinite Wisdom
With BioShock Infinite, Irrational Games might just exceed the quality bar set by the groundbreaking first title. Develop asks director of product development Timothy Gerritsen how production is going
Read More »2K and Irrational duo form new studio
Debut project built on Unreal Engine tech
Read More »Wii U falls behind in Irrational’s dev plans
Levine admits no existing plan to work on Nintendo's next home console
Read More »Levine confirms Vita BioShock is all-new game
E3 2011: Irrational Gamesâ?? creative director details Sony handheld project
Read More »SONY: Move confirmed for BioShock Infinite
Ken Levine has confirmed that BioShock Infinite will be compatible with PlayStation Move. During Sony’s E3 press conference, the Big Daddy of BioShock anecdotally described how the platform holder requested a meeting after he was interviewed about motion controls. I had expressed some scepticism about the very concept motion control …
Read More »Levine backs Sony with Move and PS Vita projects
Irrational Games boss announces Move support for BioShock Infinite, Vita project in Bioshock universe
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