Jade Raymond, founder of Ubisoft Toronto and producer of its Assassin’s Creed, Watch Dogs and Splinter Cell games, among others, has left the company. During her time at Ubisoft, Raymond was producer on the first Assassin’s Creed from 2004 to 2007, going on to serve as executive producer on the …
Read More »Jade Raymond leaves Ubisoft
Toronto studio MD quits after ten years with publisher
Read More »Don’t treat gamers like idiots, Raymond warns
Games that treat players like idiots are Jade Raymond’s biggest bugbear, the Ubisoft developer has said. I don’t like the assumption that all people who play games want big chain saws and women in bikinis,” Raymond told The Grid. It’s like, really? Not all gamers are teenage boys, and even …
Read More »Ubisoft Toronto working on five unannounced games
Jade Raymond wants to see mobile-specific franchises from publisher
Read More »Leading developers listed in Fortune’s 10 Most Powerful Women in Games
Ubisoft's Jade Raymond, Naughty Dog's Amy Hennig and 343 Industries' Kiki Wolfkill named in list
Read More »Innovation threatened by increasing dev costs, Raymond claims
Rising development costs will eventually stifle innovation in games, says the head of Ubisoft Toronto. Speaking toDigital Spy, Jade Raymond said as expectations rise with ever-more powerful hardware, it is tougher to take risks when developers are spending in excess of $100 million to create a triple-A game. That’s for …
Read More »Raymond: Rising dev costs will stifle innovation
Studios need to invest in tools to make developers more efficient
Read More »Jade Raymond’s Splinter Sell
It may have sold 22m units across the world, but Ubisoft feels Splinter Cell should be doing even better. And so it’s tasked one of the masterminds behind Assassin’s Creed to lead a revolution for the spy franchise.MCV speaks to Jade Raymond… One of my first jobs in the games …
Read More »Read about Jade Raymond’s Splinter Cell dream in the latest MCV
This latest MCV–which isnow available to view online– features an interview with Ubisoft’s Jade Raymond on the future of Splinter Cell. We also reveal retail’s thoughts on pre-owned blocking and Battlefield 4, and we take a retrospective look-back at 30 years of System 3. The issue also features our new-look …
Read More »Raymond: Next-gen innovation not driven by teraflops
Indies creating the most exciting new concepts on less powerful platforms, says Ubisoft Toronto boss
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