Design director Corey Davis discusses fine-tuning physics, implementing cross-platform multiplayer and the surprising importance of making rocket-powered vehicles sound like shoes
Read More »Team17 secures £16.5m investment, acquires Mouldy Toof
UK games label plans to ramp up global plans after investment from Lloyds Development Capital
Read More »From game jam to full product: The story of Sumo Digital’s Snake Pass
The UK developer talks us through the origins of its upcoming physics-based puzzle platformer
Read More »Women in game audio earn less than men
Female audio experts need 2.15 years of experience to make up the pay difference – but will never catch up to male colleagues
Read More »Supermassive Games uses IncrediBuild to speed up development
Until Dawn developer able to go through 25 builds per day using acceleration tech
Read More »Develop Studio Sales Chart: Hello Games rockets to No.1
No Man’s Sky developer was last month’s most successful studio, based on UK retail sales
Read More »Mobile success lies with the audience, not just the game
Nordeus game designers explain why more devs need to embrace broader demographics and support active communities
Read More »‘Held to ransom by our own mechanic’: Overcoming the technical hurdles of Hue
Fiddlesticks co-founder Henry Hoffman talks us through the development of his colour-swapping puzzle adventure
Read More »A game without words: The making of Ellipsis
We speak to Salmi Games about crafting a mobile game that requires as little localisation as possible
Read More »Rick & Morty co-creator forms new VR studio Squanchtendo Games
Teams up with Epic Games’ Tanya Watson, announces studio with a comic and a mascot
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