In-app marketing firm helping track app invites in Nibblers and Smash Squad
Read More »Studio Spotlight: Climax Studios
CEO Simon Gardner tells us why the studio behind Assassin’s Creed Chronicles is focusing solely on virtual and augmented reality
Read More »OpenFL founder Joshua Granick joins FlowPlay
Granick will take up new position of scientist-in-residence
Read More »HelloVR uses Improbable’s SpatialOS to build virtual reality MMO
MetaWorld puts players in 10,000 square miles of persistent world
Read More »Unity reports shows BRIC’s mobile domination
Brazil, Russia, India and China account for 41 per cent of the world’s mobile installs in Q2 2016
Read More »AppGameKit Education Bundle helps teachers create coding classes
Educational materials pack and instructional guide now available for free
Read More »Fabric Engine 2.3’s ‘Blocks’ opens code to non-technical devs
New feature aims to make complicated presets more accessible to other members of the team
Read More »The MCV & Develop Podcast: Writing for games, with Rhianna Pratchett and Ed Fear
The scribes behind Tomb Raider, Mirror's Edge, Overload, Heavenstrike Rivals, Hatoful Boyfriend and more discuss advances in video game storytelling
Read More »Ordance Survey offers funding for start-ups, wants next Pokémon Go
Up to £20,000 available to successful applicants for upcoming Geovation programme
Read More »Are developers responsible for their audience?
Pokémon Go players are suffering injuries, arrests and worse, but is any of this Niantic’s fault?
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