Voice actor teaming up with Frima Studios to develop Con Man: The Game
Read More »‘The world of mobile eSports is ripe for the taking’
Skillz CEO Andrew Paradise says casual games can be just as successful as hardcore eSports titles
Read More »Square Enix Montreal hires Fez and Hyper Light Drifter devs
Teddy Dief and Renaud Bédard now working at Lara Croft Go, teasing “something special”
Read More »Unreal Engine devs can now use GameAnalytics for free
Free integration released via Unreal Marketplace, lets studios track player behaviour
Read More »Romero delays Blackroom Kickstarter to finish off gameplay demo
Veteran designer expects to be able to show off new FPS’ key features in a couple of months
Read More »The state of RPGs: ‘Complexity doesn’t matter if the game is easy to learn’
Brian Fargo, Larian Studios and Warhorse say lengthy games are a necessity in the genre
Read More »‘We need guidelines for good publishing deals’
Square Enix’s Phil Elliott calls for the industry to collaborate on a template so indies don’t get burned by harsh contracts
Read More »John Romero’s secrets of success: no prototypes, great tools, default bagels
Id Software co-founder shares core principles from the iconic studio’s early days
Read More »How to pitch to publishers: Can you explain your game in ten words?
Square Enix Collective creator Phil Elliott offers advice on how to make the best first impression
Read More »Schafer: Indies need to think about the long haul
Double Fine boss says smaller devs need to plan beyond their ‘One Big Idea’
Read More »