Jagex is looking to become the home of living games, an evolution of the live games as a service phenomenon that is enveloping the industry. Jem Alexander speaks to Phil Mansell, studio CEO, to discuss.
Read More »Carol Shaw awarded ‘Industry Icon’ honour at The Game Awards
Legendary developer of River Raid celebrated for her work in the games industry
Read More »PlayRaven developing first mobile game to use Improbable’s SpatialOS
New partnership means the Finnish studio’s upcoming mobile MMO will take full advantage of Improbable’s tech
Read More »How Milestone is reinventing driverless cars
Jem Alexander speaks to Ivan del Duca, technical director at Milestone, about the potential for neural networks to vastly improve the artificial intelligence of computer-controlled racers in driving games
Read More »Bossa’s Faliszek: ‘Other developers are never ever the competition’
The democratisation of game development is high on Chet Faliszek’s agenda, especially when it comes to experimenting with new ways to create video games narrative via artificial intelligence
Read More »Creative Assembly addresses concerns over Total War: Warhammer ‘Mortal Empires’ mode
Open and honest blog post discusses the complexities of merging content across games
Read More »How community events and urban planning affect the development of EVE Online
Hilmar Veigar Pétursson, CEO of CCP, talks to Jem Alexander about the importance of real world events for the EVE Online community and how developing your game with player input is the key to enriching your fanbase.
Read More »Nordisk Film continues games investment with $5m in RETO MOTO
Heroes and Generals developer receives cash injection to aid international growth
Read More »Develop November – December: Community Driven
In the last ever issue of Develop we speak to CCP CEO Hilmar Pétursson about how developing for an online community can be more like urban planning than game design, and take a deep look at the state of the current jobs market
Read More »3DClouds – Reinvigorating the kart racing genre
Jem Alexander speaks to Francesco Bruschi, founder of Milan-based studio 3DClouds, about the developer’s attempt to reinvigorate the kart racing genre and the state of the Italian games industry
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