Tag Archives: jem-alexander

Arvon: Write Place, Write Time

The games industry is a hectic place. Sometimes it’s nice to take time out to learn in a creative, diverse environment. Jem Alexander finds out how Arvon’s Writing For Games course can offer just that

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Team17: Crossing the pond

Team17’s expansion into the US marks a milestone in the company’s growth and benefits everyone from the publisher itself to the developers it represents globally. Jem Alexander finds out how

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Decima Engine: New Horizons

The art of Horizon Zero Dawn is a departure from Guerrilla Games’ previous games. Jem Alexander finds out how the creation of the Decima engine and expansion of the art team fed into that

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Riot Games: Taking Play Seriously

For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily

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