Tag Archives: jem-alexander

Yooka-Laylee: Playing to an audience

How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out

Read More »

Setting up a studio

All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.

Read More »

Tempestuous Tech

It’s unexpected to see a 400-year old play push the technological boundaries of live stage performance, but that’s exactly what the Royal Shakespeare Company has done with their latest production of The Tempest. Jem Alexander asks how games influenced the show.

Read More »

Graduating to games

For graduates, the path into the games industry is a winding one. Jem Alexander seeks advice for students eager to find their fortune developing video games.

Read More »

Motion CaptVRe

With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies

Read More »