Post-launch content plan to be revealed in a developer video next week
Read More »Boss Key Productions focusing on new projects after slow start for LawBreakers
The studio will continue to support LawBreakers, but is already working on a fresh title
Read More »Middle-Earth: Shadow of War in-game microtransactions will be removed in their entirety
Developer Monolith Productions promises free updates to the game as it surgically extracts loot boxes
Read More »The Void proves the concept of location-based VR with Star Wars: Secrets of the Empire
The Void offers bespoke virtual reality experiences for an emerging location-based market. If Secrets of the Empire is anything to go by, the VR arcade future looks bright.
Read More »How Immortal: Unchained could prove that double-A development isn’t dead
We speak to Toadman Interactive CEO Robin Flodin about the studio’s first title, Immortal: Unchained, and how a small team of war-torn developers can enter the competitive Soulslike market with confidence
Read More »First speakers announced for Develop:Brighton 2018
MCV readers get 10% off tickets; Super Early Bird rates end April 25th
Read More »When We Made… The Sexy Brutale
Design director Charles Griffiths explains the genesis of the game’s interlocking puzzle box design, and how making just one small change to its delicate clockwork can break everything around it
Read More »Discoverability improvements are coming to Nintendo’s eShop
“Steps are being taken over the course of the year to improve the functionality in terms of discoverability and visibility”
Read More »Crytek releases Cryengine 5.5 alongside new royalties model
Developers now required to pay 5% of income above a certain threshold for games made in the engine
Read More »GameMaker Studio 2 will be localised into French, Spanish and German
Entire IDE and accompanying documentation will be translated, with more languages to come later in 2018
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