Jetpack Joyride and Fruit Ninja developer Halfbrick Studios has entered the mobile publishing ring, announcing the release of South Korean-based studio Enfeel’s Birzzle Fever. Halfbrick is also publishing mobile puzzle game Yes Chef, which has already soft launched in Australia and New Zealand. "As one of the most successful mobile …
Read More »1m downloads and counting for Jetpack Joyride on PS3
Halfbrick has just sent word that over one million Playstation owners have now taken flight with Jetpack Joyride. The news comes at the same time as an update for the Vita version of the game, which adds Twitter support amongst other assorted upgrades. "We want to extend a massive thanks …
Read More »Australia puts $20m into game development
Australian Interactive Games Fund to help give home-grown developers an edge
Read More »First Windows 8 Xbox 360 games confirmed
Angry Birds, Fruit Ninja, Jetpack Joyride and others lead third-party charge
Read More »GDC: Fruit Ninja Kinect hits 1 million downloads
Halfbrick studio's iOS hit now a triumph on XBLA
Read More »Halfbrick’s Fruit Ninja sells 500k on Kinect
Console experiment adds to studio success as Jetpack Joyride passes 14m downloads
Read More »New Sydney studio for Fruit Ninja stars
Halfbrick looking for programmers, artists and designers
Read More »Fruit Ninja sales outpaced by new Halfbrick game
Jetpack Joyride downloaded more than 350,000 times in a week
Read More »Australian iOS games dominate app store
The current top 5 paid apps on the iOS App Store contains not one but three Australian-made games from Firemint and Halfbrick. The newly released SPY Mouse from Firemint Studios in Melbourne is currently the #1 selling iPhone game, and is receiving very positive reviews. It expands upon the team’s …
Read More »Halfbrick releases Jetpack Joyride
It’s been a big week for big Australian indies, with Firemint’s ‘SPY Mouse’ being followed quickly by Fruit Ninja developer Halfbrick’s ‘Jetpack Joyride’. The new one-touch controlled arcade game for iOS sees players navigating gravity as well as blasting objects out of their way with a myriad of different modes …
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