John Broomhall looks forward to the Develop Conference Audio Track’s tenth anniversary
Read More »The sounds of Ori and the Blind Forest
John Broomhall talks to composer Gareth Coker on creating the game’s unique music
Read More »Heard About: The music of Evolve
John Broomhall talks to composer Jason Graves about scoring Turtle Rock’s multiplayer shooter
Read More »Heard About: Hearing dead people with Somethin’ Else
John Broomhall talks with Paul Bennun, chief creative officer at Somethin’ Else, about audio-only games
Read More »Heard About: Halo: Audio evolved
John Broomhall talks new-gen Halo with Paul Lipson, senior audio director for 343 Industries/Microsoft Studios
Read More »A revolution in audio
John Broomhall pauses to reflect on how game audio has progressed over the years
Read More »Heard About: Life after Rockstar-dom
John Broomhall talks to Will Morton and Craig Conner, two time-served audio veterans of world-renowned developer Rockstar Games as they contemplate pastures new
Read More »Heard About: Shaping BioShock Infinite’s score
John Broomhall talks to composer Garry Schyman on why he chose small string ensembles for the game's music
Read More »The game music makers
Develop talks to leading composers about the challenges of interactive music
Read More »Heard About: The sounds of Monument Valley
John Broomhall talks to Stafford Bawler about creating audio for Ustwo’s intriguing mobile title
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