Marmalade’s Steffie Garcia, Daniel Hall and Matthew Teague explain why building in 3D shouldn’t mean devs forget about creating 2D content, and offer their tips for making the most of your assets
Read More »Made With Marmalade: Two tales of triumph
James Batchelor takes a look at prime examples of how the Marmalade Platform can be used to its full potential
Read More »Made With Marmalade: The Platform for growth
Marmalade Technologies has combined all of its game-making tech into one solution, adding in new cloud services and extra support for devs. James Batchelor finds out more
Read More »Made With Marmalade: Five reasons to try C++11
Marmalade’s senior SDK engineer Andrew Parker talks us through plans to support the latest version of the widely-used language
Read More »Made with Marmalade: Why Toffee is sticking with the tech
James Batchelor finds out how the Earn To Die developer used the cross-platform tech to boost its latest title
Read More »Preparing for Windows 10
James Batchelor look at how Marmalade has worked with Microsoft to introduce Windows 10 support to its popular tools
Read More »Made with Marmalade: Sounds easy
James Batchelor takes a look at how Marmalade works with audio experts to combine their leading tools
Read More »Made with Marmalade: Native speaker
Marmalade’s Ivan Beliy on why the cross-platform tool provider is now offering support for Google’s Native Client
Read More »Made with Marmalade: Cut costs, not creativity
Devs discuss how cross-platform tools like Marmalade are not only better for their games, but for their business as well
Read More »Made with Marmalade: A Quick update
With a refresh of the 2D game creation tool on the way, we take a look at what users can expect from Marmalade Quick
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