Tag Archives: maxis

The Sims 4 unveiled, due next year

Electronic Arts has unveiled The Sims 4 for 2014. The next installment in the million-selling series was shown off for the first time during EA’s Gamescom press conference in Cologne. The game features enhanced creation tools and a stronger focus on the Sims’ emotions, which will directly affect their behaviour …

Read More »

SimCity offline mode mentioned in EA customer survey

EA appears to be considering a reversal in its stance on the infamous always-on policy for SimCity, according to a customer survey. GameSpot reports on the publisher’s request for player feedback on the game, which mentions a ‘Classic Mode’ described as such: "In offline or online mode, play a single, …

Read More »

EA’s online-only Darkspore could be broken for good

A problem with EA and Maxis title Darkspore has this weekend served a perfect illustrations of the perils faced by consumers with online-only titles. Polygon reports that the game has been pulled from Steam following persistent and unresolved server problems that are preventing many players from accessing the game or …

Read More »

EA announces single-player offline The Sims 4 that is definitely single player and offline

SimCity studio Maxis has revealed that The Sims 4 is in the works. EA’s press release waits until only the second sentence to confirm that The Sims 4 will be a SINGLE PLAYER and OFFLINE game. A bit eager, you may argue, but with Maxis’ name currently proving pretty toxic …

Read More »

SimCity makes digital-only move to Mac on June 11th

The Mac version of EA’s SimCity will be released on June 11st, the publisher has confirmed. It will only be released digitally, although those who buy it will also get the PC version for free, and vice versa, with synchronised play across both platforms. Current PC owners will be able …

Read More »

EA: DRM is a dead-end strategy, was never discussed in SimCity meetings

The always-on internet requirement of Maxis’ SimCity was never designed as a DRM measure, EA Labels president Frank Gibeau has claimed. "DRM is a failed dead-end strategy; it’s not a viable strategy for the gaming business,” the exec told GamesIndustry. So what we tried to do creatively is build an …

Read More »