Who won and who might feel a little hard done by
Read More »“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare
Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies
Read More »“Sound has always been the very last piece of the puzzle when it comes to post production” – Is sound design becoming more important during development?
At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games
Read More »The Pinterest of Game Design: Why Ludo AI might have your next big game idea
JetPlay is bringing machine learning to the earliest stage of game development. We talk to CEO Tom Pigott to find out more.
Read More »The Nacon Life – publisher talks on new five-title LIFE label, pillar strategy and upcoming big titles
We ask Nacon’s Benoit Clerc about it's new LIFE label, its most anticipated titles, and his take on the Frogware situation
Read More »Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak
No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try
Read More »Despite the post-COVID move to home work, 97% of game job vacancies advertise working on site
Of the 1,793 current job vacancies in the industry, the majority still list working in the office or studio in their advertisements.
Read More »“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike
We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process
Read More »NPD Group: US game spending reached $4.6 billion in February
The Switch's lifetime dollar sales has now exceeded that of the Nintendo DS, making it the second-best selling Nintendo platform in US history, after the Wii.
Read More »Exclusive: Games companies in Sussex are considering launching a Brighton Games Festival
Leaders of major game companies in Sussex are considering launching a Brighton Games Festival, in order to raise the profile of the area's games cluster.
Read More »