Tag Archives: MCV Newsletter Lead

“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare

Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies

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“Sound has always been the very last piece of the puzzle when it comes to post production” – Is sound design becoming more important during development?

EPOS

At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games

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Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak

No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try

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“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike

We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process

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