Tag Archives: MCV Newsletter Lead

Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak

No one can play a game all the time, but what if your gaming IP had a less interactive, less intensive spin-off format? The success of Rival Peak means that "triple-A IPs" are now lined up to try

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“The first time somebody was reading the dialogue, I had to leave the room. I was too embarrassed.” – How adamgryu overcame writer’s block and creative burnout in the development of a Short Hike

We take a look behind the scenes of A Short Hike, a game born from a creative burnout that has a lot to say about the artistic process

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