"A final decision should be better informed regarding the impact of the walled garden model given the potential for significant and serious ramifications for Sony, Nintendo and Microsoft and their video game platforms."
Read More »Here’s the shortlist for the MCV/DEVELOP Women in Games Awards 2020 – this year’s event will be livestreamed on November 25th!
Please be sure to join us on the day for a very special livestream awards event
Read More »Codemasters doubles revenue year on year in H1 trading update
Revenues more than double for the period to £80.5m up from £39.8m
Read More »Activision Blizzard to close offices in Versailles and The Hague
According to sources familiar with the plans, the company had initially planned to relocate half of the office to London, but the twin factors of Brexit and the COVID-19 pandemic interrupted these plans
Read More »Coatsink acquired by Thunderful Group – home of SteamWorld, Fe and Rising Star
Coatsink is best known for its own VR titles, such as Esper, Shadow Point and the upcoming Jurassic World: Aftermath
Read More »Call of Duty: Mobile generated $480 million during its first year
Activision's Call of Duty Mobile generated approximately $480 million in player spending in its first year, according to data from Sensor Tower.
Read More »Tencent buys a major stake in GTFO developer 10 Chambers
Tencent has bought a stake in yet another developer, having bought a "major stake" in 10 Chambers Collective, the developer behind survival horror title GTFO
Read More »Women of Xbox launches today – ‘Let’s go diversify our teams. Let’s go build our industry up, let’s go shine a light on the great things that we do!’
We talk to Rare's Louise O'Connor about the new Xbox diversity initiative
Read More »Accessing Valhalla – Descriptive Video Works on producing audio-transcribed trailers for Assassin’s Creed
We find out about the work that went into producing the audio described trailer for one of this year’s biggest releases
Read More »Techland veterans form Untold Tales – ‘We simply want to cut the crap for both devs and players’
"Being selective and only focusing on 1 or 2 games at time ensures our devs are taken care of both during and after production"
Read More »