Hannah Flynn is a multi-award-winning marketing and community professional who has worked with Failbetter Games since 2014
Read More »“A kiss and a good song: both are perfect, but the combination can bring tears into your eyes” – Remedy’s go-to composer Petri Alanko on composing for games
We dive into the musical universe of Petri Alanko, who’s behind games such as Control, Alan Wake and Quantum Break
Read More »“We’re doing something different, something new with a very well known medium” – Light Brick Studios on the development of Lego Builder’s Journey
We take a look behind the scenes of Light Brick Studios’ debut title
Read More »It’s your last chance to vote for the MCV/DEVELOP Awards winners 2020
Head to www.mcvdevelopawards.com/vote/ to make your selections.
Read More »“We’re making a fun game, something that people will enjoy for many, many years to come” – Wargaming UK on their live service ambitions
The slow evolution of service-based titles in the industry means that many of the studios now supporting such games weren’t explicitly created for the task – instead having transitioned away from discrete releases over many years. So surely it’s better to create a wholly new studio, from scratch, that’s built …
Read More »“Nobody shoots like that. Everyone was out of their comfort zone” – Sam Barlow on the process behind making Telling Lies
Sam Barlow explains the production process required to blend films and video games into a compelling narrative
Read More »“The nice thing about Snap Games is that it was monetisable, right from the very beginning” – Why Snap Games might be a huge opportunity for your IP
Is Snap Games the biggest gaming platform you're not on?
Read More »“This focus on output, not hours, has enabled us to eliminate crunch” – Roll7 on the benefits of remote working
We talk to Roll7’s Simon Bennett about why the studio closed the doors of its premises for a life of remote working, and how it has changed their lives
Read More »Ins and Outs – February 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's February issue.
Read More »G Into Gaming launches new diversity support programme Empower-Up
"We need to ensure that everyone feels included, respected and valued"
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