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Tag Archives: mcv pacific

iGEA supports MCV Pacific launch

The Interactive Games and Entertainment Association (iGEA) has announced its support for MCV Pacific’s launch in Australia and New Zealand welcoming the focus on local trade news and information. Ron Curry, CEO of the iGEA said: We couldn’t be happier to see MCV begin to report on local, trade focused …

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World Cyber Games announces its Australian events

After kicking off at AV Con (pictured) in June, Triumph Leisure Solutions (TLS) plans to carry on monthly World Cyber Games (WCG) events throughout 2011, and has big plans to carry on into the future. TLS recently announced its full list of WCG events for the remainder of the year. …

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AFA Interactive reveals strong sales of Sniper: Ghost Warrior

Sniper: Ghost Warrior has been a quiet achiever in Australia / New Zealand, selling almost 70’000 units in the territory so far becoming AFA Interactive’s biggest title for 2011 so far. Robert Allford, managing director of AFA, says: Sniper: Ghost Warrior has been an outstanding success for us. We feel …

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GameTech 2011 hailed a success, plans 2012 event

The GameTech 2011 event attracted over 100 executives and professionals from within the Australian games industry when it was held at Luna Park in Sydney in late June. After more than six months of planning the event alongside the iGEA and GDAA, Connect Events has confirmed to MCV Pacific that …

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The Voxel Agents announces sales of Train Conductor series

Train Conductor and Train Conductor 2: USA have been hugely successful titles for freshman indie developer The Voxel Agents, just passing half a million paid sales and counting. Speaking exclusively to MCV Pacific, the developer has confirmed that the series currently averages 25’000 plays per day on iOS platforms, and …

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Former Irrational developers announce Epoch

One of Australia’s newest developers, Uppercut Games, has announced its first title ‘Epoch’ for iPhone 3GS and iPad 1 and up. Epoch is an action-combat game which sees players taking control of a robot in a post-apocalyptic wasteland, and the focus is on cover-based shooting mechanics. The game will use …

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World Cyber Games re-brands and re-launches in Australia

Triumph Leisure Solutions (TLS) has acquired the World Cyber Games (WCG) brand and plans to open e-sports up to a broader community, while raising the level of the competitions themselves. For the last few years, various Australian owners of the brand haven’t been able to bring the event to the …

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QV Software scores Dead Island as exclusive

QV Software (QVS) has acquired the distribution rights to Dead Island for Australia and New Zealand. The controversial Techland-developed game will be one of QVS’ biggest ever releases. CEO Paul Elliot said: As a company, we take pride in aligning ourselves with market leading publishers and exciting brands and products. …

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Videogame TV show Good Game: Spawn Point expands

Australian broadcaster ABC3 has extended the running time of its video game TV show Good Game: Spawn Point (GG:SP) from 15 to 30 minutes after a hugely successful first season. GG:SP recently held a preview screening for its newly expanded show at the ABC offices in Sydney, boasting some impressive …

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iGEA focusing on legislative and regulatory issues

The Interactive Games and Entertainment Association (iGEA) says it is working hard to ensure legislative and regulatory framework is conducive to healthy growth in the Australia and New Zealand markets. Speaking to MCV Pacific, iGEA CEO Ron Curry said that was the major challenge faced by the industry now that …

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