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Tag Archives: mcv pacific

Aussie game devs fight cerebral palsy

Adelaide Now is reporting that Flinders University developers are creating games which are aimed at helping the children with cerebral palsy restore their hand function. David Hobbs, PhD student at Flinders, said that a lack of sensory perception can often accompany the lack of motor function palsy sufferes experience, and …

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Rob Bowling Part 2: Games are ‘more diverse than ever’

Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games. What new aspects of multiplayer have you the most personally excited about Modern Warfare 3? The stuff I’m most excited about is the focus on objective …

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Flame Red 3DS now available in Australia and New Zealand

The all new Flame Red 3DS has launched in Australia and New Zealand today, adding to the already available Aqua Blue and Cosmos Black options. The new-look 3DS is already selling at all key retailers in Australia and New Zealand, carrying the reduced RRP from earlier this year of AUD$249.95. …

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3 Blokes releases Galactic Allies, Facebook MMO

Brisbane-based developer 3 Blokes Studios has today released Galactic Allies, sequel to its Facebook MMO hit Galactic Trader. In a twist for a Facebook title, it’s a story-drive game where players have a huge number of ‘core’ gaming abilities, as theyexplore the far reaches of the universe, collect and trade …

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Tim Willits Part 3 – Games are ‘too hit-driven and it’s getting worse’

In the final part of MCV’s discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support. In your opinion, is gaming still a hit-driven industry? Yes, but it can’t be. The big titles will only get bigger, but it’s not …

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IGDA feels ‘misrepresented’ in Financial Review’s grim portrait

The recent shutting down of EA’s Visceral Studios in Melbourne has led to coverage of the industry which makes the situation look overly bleak, and may not represent a realistic state of the sector. Giselle Rosman, spokesperson for the Independent Game Developers’ Association (IGDA) Melbourne felt that the Financial Review’s …

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INTERVIEW: Rob Bowling Part 1: ‘We compete with ourselves’

Activision Blizzard recently held a press event where MCV went hands-on with the superb multiplayer of CoD: Modern Warfare 3 and interviewed creative strategist Rob Bowling. Would you say Call of Duty is currently leading the pack in terms of post-launch support amongst AAA titles? It’s definitely something that we …

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Australian digital content to require more scrutiny?

The Australian has reported that an inquiry into the future communications landscape is suggesting regulation of digital content in Australia. The independent Convergence Review is analysing film, television and radio policy as compared with new media including Facebook, YouTube etc, and by extension is covering downloadable apps, both on mobile …

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Tim Willits Part 2: ‘Single player games and MMOs will converge’

Following on from Part 1 of MCV Pacific’s interview with Tim Willits, creative director of RAGE at id Software, Tim discusses player agency, animations and the future of games. How does id reconcile the promise of an open(ish) world and the freedom that brings to a player with the desire …

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Sonic running for charity

SEGA has announced that Sonic the Hedgehog himself will be running for charity in the 2011 Rebel Sport Run4Fun challenge on 6th November. All money raised from the annual charity event will be donated to the Sydney Children’s Foundation, which is the main fundraising body for the Sydney Children’s Hospital …

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