Tag Archives: mcv@gamescom

INSIGHT: The rebirth of simulation games

Dovetail Games’ director of brand Doug McConkey on how today’s technology is driving the simulation genre forward. It’s been a busy year here at Dovetail Games. We spent the first half of the year quietly growing our development team as we prepared to announce that we were going to be …

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INSIGHT: Iceberg Interactive’s Gamescom showing

PC specialist Iceberg Interactive went to Gamescom with some exciting games. Sales director Howard Newmark tells us more. What did you bring to Gamescom this year? The Iceberg Team had a significant presence at GamesCom this year, once again taking up a sizeable part of the Holland Pavilion. We showed …

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INTERVIEW: Gameforge’s future

Gameforge CEO Carsten van Husen tells MCV about the publisher’s new mobile titles and why browser gaming is far from over. Analysts say browser games are in decline. Why continue to support them? The mobile revolution obviously changed entertainment behavior in the sense of partially substituting the PC with mobile …

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Project CARS dev: ‘You can’t release Need for Speed every year’

Putting the brakes on its annual release schedule was the best way to stop Need For Speed stagnating again. That’s according to Project CARS creative director Andy Tudor, whose team at Slightly Mad Studios created Need For Speed: Shift as part of EA’s attempts to reinvigorate the longrunning brand in …

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Crytek says it will fix its damaged reputation with quality products

Crytek co-founder Avni Yerli admits that the studio’s reputation has been damaged by recent controversy, but that the firm can turn that around. The developer hit financial difficulties earlier this summer, with staff going unpaid. It led to the company streamlining its business and selling off its Homefront IP – …

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‘We built this studio to make No Man’s Sky,’ says Hello Games

No Man’s Sky developer Sean Murray says he formed Hello Games six years ago with a view to develop the hotly anticipated title. Murray revealed that while he loves the studio’s previous game, Joe Danger, that title wasn’t what the company set out to do. Hopefully you can get a …

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Blizzard: ‘We don’t expect World of Warcraft to grow again’

Blizzard says it isn’t expecting World of Warcraft to grow again. The hit MMO has continued to slide in numbers year-on-year. But the developer still hopes to win back a few lapsed fans with its new expansion Warlords of Draenor, which gives players a level 90 character. We really don’t …

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Why Activision resurrected Sierra

Activision surprised Gamescom this week by resurrecting the Sierra Games publishing business. A subsidiary of Activision, Sierra is to publish a range of titles from independent studios. This includes classic Sierra IP like King’s Quest and Geometry Wars, as well as new IP and possibly HD remakes. It’s surprising because …

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MCV @ GAMESCOM PREVIEW: Skylanders Trap Team

From the moment Bobby Kotick, Activision CEO, bemoaned the poor sales of Wii U, you knew Skylanders had a problem. The record-breaking kids IP that introduced the world to ‘toys-to-life’ was finding it harder and harder to find where the kids were playing. Wii and DS sales had fallen down; …

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MCV @ GAMESCOM PREVIEW: Train Simulator 2015

Dovetail may be expanding into the worlds of fishing and planes, but don’t for a second think the publisher is turning its back on its beloved train series. Train Simulator 2015 hits shelves on September 18th, and the title’s developers are trying to make the game’s various functions easier to …

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