Tag Archives: mcv@gamescom

MCV @ GAMESCOM: Ubisoft vows to improve its PC games

Assassin’s Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers. The firm has come under fire from PC fans in the past for its DRM system and for releasing PC SKUs of games long after their console counterparts. But European bossAlain Corre …

Read More »

MCV @ GAMESCOM: ‘Players didn’t understand Destiny until they played the beta,’ says Bungie

Gamerscould not grasp what MMO FPS title Destiny was about prior to its beta. That’s according to the title’s director of production, Jonty Barnes, who told MCV @ Gamescom that this was due to the sheer volumeof content – while players were familiar with individual aspects of the game, as …

Read More »

MCV @ GAMESCOM PREVIEW: Dead Island 2

TheCity of Angels becomes the City of the Dead in the next game in Deep Silver’s open-world zombie-bashing RPG series, Dead Island. Dead Island 2 will continue the main storyline told in Dead Island, follow-up Dead Island: Riptide and cartoony spin-off sequel Escape Dead Island (set for release in November). …

Read More »

MCV @ GAMESCOM: PS4 goes beyond the core as sales fly past 10 million

TheCEO of PlayStation says the console games industry must go beyond the core gamer if it wants to see the sort of numbers reached by PS2 and Wii again. Speaking to MCV @ Gamescom after the reveal that PS4 sales had shot past 10m units in nine months, Andrew House …

Read More »

MCV @ GAMESCOM INSIGHT: Graphine on its new Granite SDK

Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK. What have you brought to Gamescom this year? We’re showing off thelatest iteration (2.3) ofthe Granite SDK: our fine- grained texture streaming and texture compression middleware that allows our partners to use …

Read More »

The second MCV @ Gamescom magazine available now for free

Our second daily Gamescom magazine hits the show floor today, but you can read it right now in your browser or on your iPad for free. MCV @ Gamescom issue 2 features an interview with Sony boss Andrew House, who discusses the future potential of PS4 now it has sailed …

Read More »

MCV @ GAMESCOM INSIGHT: Pole to Win’s Matthew Finitz on automation in QA

Is automation the solution to all QA challenges? Matthew Finitz, Pole to Win’s director of quality engineering discusses There’sa buzzword I’ve heard more in the industry lately and it makes me smile and frown at the same time. During my conversations with several QA managers, I keep hearing ‘test automation’. …

Read More »

MCV @ GAMESCOM: How eSports went from joke to juggernaut

For many, it seems laughable that a free-to-play game could rank alongside iconic singersand global television shows in terms of popularity. But, just like Madonna, TheX Factor and Olympic sporting events have in the past, the League of Legends Championship Series sold out Wembley Arena this year. And this success …

Read More »

MCV @ GAMESCOM INSIGHT: The impact of TV ads on boxed game sales

Year-to-dategames and consoles market sales data (boxed games) reveals a strong correlation between TV advertising and return on investment in what has been a buoyant 2014 thus far. The first visible spike inTV market ad pressure and subsequent sales occurred across March/April, probably due to the so-called ‘battle of the …

Read More »

Zelnick: ‘How can you buy a next-gen console and not want to play GTA on it?’

Strauss Zelnick has told MCV @ Gamescom that GTA V’s success on PS4 and Xbox One is inevitable. This is despite the fact Take-Two has already shifted 34m units on the older consoles. The firm announced at E3 it would be bringing the world’s fastest selling game to the new …

Read More »