Every month, the team at Creative Assembly helps us debunk some common development role myths
Read More »Simpson: There’s good overtime and bad overtime
The Creative Assembly director looks at the issue of crunch, and why the effects are not the same for everyone
Read More »Overtime is like cholesterol
Mike Simpson considers the concept of 'good overtime'
Read More »Getting iteration right first time
Iterating is rarely a favourite use of time, but Mike Simpson explains why getting it right is essential
Read More »Designing the perfect designer
The Creative Assembly's Mike Simpson on overcoming game design hurdles in people
Read More »The art of feature-lead game design
Creative Assembly creative director Mike Simpson shares advice from Total War's design process
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