It’s unexpected to see a 400-year old play push the technological boundaries of live stage performance, but that’s exactly what the Royal Shakespeare Company has done with their latest production of The Tempest. Jem Alexander asks how games influenced the show.
Read More »Develop November 2016: The Motion Capture Special
Print and digital editions out now, 60-page issue dedicated entirely to motion capture in games
Read More »What Hollywood is learning from video games mo-cap
Xsens product manager Hein Beute discusses the relationship between the two mediums and their uses of motion capture
Read More »How motion capture firms are driving the push for realism
Dimensional Imaging’s Colin Urquhart discusses the impact video games are having on the world of mo-cap
Read More »Mo-cap firm Xsens launches new educational bundle
Universities now able to use the same motion capture tech as triple-A games firms, starting in the US
Read More »Ninja Theory opens new division dedicated to real-time cinematography tech
Senua Studio is named for the lead character in Hellblade, which uses innovative performance capture to instantly render in-game scenes
Read More »Faceware opens Interactive division focused on real-time interactive mo-cap
New arm of middleware firm will concentrate on producing digital ‘puppets’ which can react to humans instantly
Read More »The Big Question: Does motion capture add depth to characters?
Amiqus' Simon Pittam talks to studios about the benefits – and misconceptions – about the use of mo-cap in today's games
Read More »Vicon’s latest cameras introduce high-definition motion capture
Mo-cap specialists adds two new models to its family of products
Read More »Quantum Break actor details Remedy’s ‘Sweat Box’ method for photorealistic facial capture
‘It’s really, really detailed but part of that is you cannot move – at all,’ recalls X-Men performer Shawn Ashmore. ‘If you move during a take the data is ruined’
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