Star Wars stunt performer Chloe Bruce tried to recreate the moves of virtual hero Senua – rather than the other way around
Read More »OptiTrack motion capture tech used in Halo 5: Guardians
5,000-square-foot stage and 50 Prime 41 cameras used to record human performances for Xbox One’s flagship shooter
Read More »Dimensional Imaging teams up with Animatrik
North American mo-cap firm licences DI4D facial performance tech for future projects
Read More »Reallusion shows off latest iClone updates at Siggraph
New features for iClone 6 Animation Pipeline, Character Creator and Live Motion Capture System showcased at last week’s tech fest
Read More »Case Study: How Organic Motion’s OpenStage set the scene for Far Cry 4
Ubisoft Montreal details how markerless mocap helped them quickly pre-visualise cinematics in best-selling shooter
Read More »VIDEO: New performance capture tech in Call of Duty: Advanced Warfare
Sledgehammer also using two skeletons to animate character and exoskeleton separately
Read More »Faceware of change: Facial mo-cap for indies
The Facial animation firm has conceived a new offering for indies and mobile teams. Peter Busch tells Develop what it delivers
Read More »Survey: The future of motion capture
Feedback will shape the discussion of an upcoming roundtable with mo-cap experts
Read More »Bungie’s Destiny harnesses Faceware tech
GDC 2014: Developer returns to markerless mo-cap system it used for Halo: Reach
Read More »OptiTrack expands mo-cap suite with two new cameras
GDC 2014: Motion capture firm details two hi-spec cameras capable of a 240 fps capture rate
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