5,000-square-foot stage and 50 Prime 41 cameras used to record human performances for Xbox One’s flagship shooter
Read More »Dimensional Imaging teams up with Animatrik
North American mo-cap firm licences DI4D facial performance tech for future projects
Read More »How mobile developers are utilising motion capture
Why mo-cap isn't just reserved for triple-A console games and blockbuster movies
Read More »Getting the most from mo-cap actors
'It’s going to require a real shift away from some ingrained habits,' says Oliver Hollis-Leick
Read More »The cutting edge of motion capture
Develop asks mo-cap experts for their insights on the ideal tech to use for your game
Read More »Develop June: Mo-cap’s haymakers
Discover the latest developments in motion capture and how CD Projekt made The Witcher 3 in the new issue, out now
Read More »Pinewood partners with mo-cap specialist Centroid
'This will offer our clients a creative, cost effective, and innovative service,' says head of business development
Read More »Key Release: Xsens’ MVN Awinda & Link
The mo-cap specialist rolls out its latest, most advanced products to date
Read More »Case Study: How Organic Motion’s OpenStage set the scene for Far Cry 4
Ubisoft Montreal details how markerless mocap helped them quickly pre-visualise cinematics in best-selling shooter
Read More »The advantages of bringing mo-cap in-house
Creative Assembly’s motion capture manager Peter Clapperton discusses opening its own mo-cap studio
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