Typical investments of around $2m per company for pre-seed or Series A funding
Read More »MY.GAMES full year results up by 30 per cent to $500m
Total worldwide audience was pegged at 770m, up by 165m over the year
Read More »MY.GAMES buys minority stake in mobile studios Appyfurious, Purple Games and AppLife
MY.GAMES Venture Capital (MGVC) has announced that it is investing in three mobile studios
Read More »[From the Industry] Google and MY.GAMES Venture Capital Launch EMEA Accelerator Programme for Video Game Developers
Google and international gaming brand MY.GAMES today announced a joint accelerator programme, titled Game Drive, for promising mobile game studios and projects.
Read More »[From the industry] MY.GAMES Launches its own cloud gaming service in beta stage
MY.GAMES has launched a public beta version of its cloud gaming service, MY.GAMES Cloud
Read More »MY.GAMES invests in Mamboo Games
MY.GAMES has made an investment mobile hyper-casual games developer and publisher Mamboo Games, buying a minority investment in the studio.
Read More »Warface creator MY.GAMES announces 46% per cent Q2 growth – Warface on Switch hits 2.5m users
"Due to worldwide lockdown measures, we have seen an overall increase in the number of players playing our games"
Read More »MY.GAMES store to offer 90/10 split to game developers
The new plan applies to all purchases that have been made through the developer's advertising campaigns.
Read More »MY.GAMES launches publishing programme for hyper-casual games
"We are excited and ready to use that expertise and understanding of the market to partner with developers in the hyper-casual space, a market that generates billions of dollars every year."
Read More »MY.GAMES reports over 20% revenue increase during COVID-19 pandemic
Publisher MY.GAMES has reported a revenue growth of 13.4 per cent YoY in Q1 2020 to RUB 7,896 million ($115m)
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