Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again
Read More »Hello Games working with Watchmen co-creator and Deux Ex writer on No Man’s Sky lore
‘We don’t have huge cut scenes or a traditional linear story,’ says programmer Sean Murray. ‘There is, however, a real lore in the game. Everything you find has a reason for existing’
Read More »Tools firm focused on VR storytelling raises $6m
Visionary VR insists its narrative creation tool will allow smaller devs to build for the medium
Read More »‘We must all be better storytellers’
Rise of the Tomb Raider scribe Rhianna Pratchett explains why the whole development team should be working with games writers
Read More »Failbetter launches fund for narrative games
UK studio offering up to £20,000 to help develop fresh types of interactive fiction
Read More »Rhianna Pratchett: Stop bringing in writers too late during development
Tomb Raider, Mirror’s Edge and BioShock scribe urges creators to respect the need for narrative as much as core gameplay
Read More »The random journey of the games writer
PhD student Luke Kelly analyses the various routes professionals have taken to get a games writing job
Read More »A guide to Twine
Insomniac's Liz England demystifies the the tool designed for telling interactive stories
Read More »Developer guide: What is Twine?
Insomniac's Liz England demystifies the the tool designed for telling interactive stories
Read More »80 Days writer: ‘Tempt your players into making bad decisions’
Freelance writer Meg Jayanth tells GDC attendees some of the secrets behind Inkle Studios’ mobile hit
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