There will be no further updates coming for team-based multiplayer title Bleeding Edge, according to Ninja Theory
Read More »Women of Xbox launches today – ‘Let’s go diversify our teams. Let’s go build our industry up, let’s go shine a light on the great things that we do!’
We talk to Rare's Louise O'Connor about the new Xbox diversity initiative
Read More »Hellblade coming to retail in December
505 Games publishes PS4 physical version of Ninja Theory's acclaimed title
Read More »Xbox: ‘We’re finding the world’s greatest teams and allowing them to operate independently’
Xbox’s GM of marketing Aaron Greenberg talks about a huge Q4, how Fortnite has grown gaming, why Game Pass benefits its partners and the outlook for all those newly acquired studios
Read More »Playground Games hires developers from BioWare, Ninja Theory and Guerrilla Games to work on upcoming RPG
The UK studio is hiring an all-star team for its secretive new title
Read More »Ninja Theory reveals how it streamlined creating and animating Hellblade’s characters
From concept art to final rigged models at triple-A quality
Read More »Hellblade Xbox One sales will pledge up to $50k donation to mental health charity
Title has been updated to make the most of Xbox One X too
Read More »MCV investigates the growing issue of discoverability on digital storefronts
How important are digital storefronts like Steam, the PSN Store and Nintendo eShop when it comes to discovering new games, and how can they keep up with an exponentially increasing software library? MCV investigates
Read More »Hellblade reaches profitability after 500,000 sales
Ninja Theory’s experimental psychological action title Hellblade has now reached 500k units sold. That figure means the game has proved profitable, validating the studio’s decision to release a shorter, cheaper game than you’d typically find in the genre, but with a level of quality you’d expect from a premium title. …
Read More »Hellblade: Senua’s Sacrifice already profitable after 500,000 unit sales – Ninja Theory
A development diary looking at the game post-release shows how the studio has made its returns on the game after only three months
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