John Broomhall kicks off our Audio Special by asking sound designers to question the most important part of their work
Read More »OPINION: Why is games TV advertising down year-on-year?
Generation Media account executive Joe Phelan looks at the decline in games marketing so far this year and finds out in which sectors TV ads are concentrated. Following E3, many will be looking forward to the end of the year, but we have decided to look back on 2016 so …
Read More »What developers can learn from Pokémon Go’s technical problems
What went wrong for Niantic? How can other developers learn from their difficulties to prepare themselves in the future? Griff Parry, CEO and founder of GameSparks, explores what is going on
Read More »Are developers responsible for their audience?
Pokémon Go players are suffering injuries, arrests and worse, but is any of this Niantic’s fault?
Read More »Legal challenges for devs in the augmented reality space
Reed Smith's Gregor Pryor and Kate Brimsted talk devs through some of the potential issues they may face when using AR in their games
Read More »Why you should consider making your studio remote (and how you can get started)
Job van der Voort, VP of product at GitLab, explores the benefits and challenges of allowing your company's staff to work remotely, and offers his advice on the best tools to make the transition as smooth as possible
Read More »The Big Question: Do you need to go to industry awards?
Amiqus' Liz Prince discusses the benefits of attending these events – even if you're not a winner
Read More »Billing better games: What App Store subscriptions mean for devs
Joost van Dreunen reflects on the impact of Apple’s plans to allow developers to introduce a paid subscription model to their games on the App Store
Read More »Opinion: Emotional labour in the games media (and beyond)
IHS games analyst Steve Bailey asks if we need to be concerned about the sheer extent of hostility that can sometimes face people who work in the games media. Iwas a freelance games journalist up until 2008, writing almost exclusively for print. Then, gaming forums featured some hostility toward the …
Read More »Opinion: The changing landscape of games industry conferences
SuperData’s Joost van Dreunen discusses the rapid rise and sheer number of video game events designed to educate the industry on the next big thing. For this year’s E3 conference, I’d like to not talk about E3 for a change. Over the course of my tenure as an industry analyst, …
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