"Too many great games are missing out on their potential because publishers are getting involved too late to help them prepare for success..."
Read More »Romanos and Clark’s Rocket Lolly reveals Rocky Horror mobile debut
The Rocky Horror Show Touch Me set for release next year, will expand brand in a way 'appropriate to the medium'
Read More »‘There is no best way to run a studio’: Ella Romanos on her new remote-working firm Rocket Lolly Games
Strike Gamelabs director teams up with Unity's Oscar Clark to form entirely remote team of games developers
Read More »A fresh start: What to consider when designing a new game
Oscar Clark reflects on the decisions that need to be made when embarking upon a new project – primarily, the central game mechanic
Read More »The gold rush is over
Everyplay's Oscar Clark ponders how the mobile market has matured and what devs can do to get their game noticed
Read More »What makes a good game designer?
Oscar Clark looks at the different types of designer and the key aspects of the game they need to understand
Read More »Going rogue – Reimagining the value of procedural games
Is there a place for rogue-likes in free-to-play?
Read More »Learning to code
Oscar Clark on some of the options open to an aspiring coder like himself
Read More »Something’s rotten in the state of free
Oscar Clark looks at the current state of F2P, and what the future should look like
Read More »Should a game’s direction be led by the designer or the player?
Oscar Clark analyses whether developers should give up control to engage users
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