Oscar Clark looks at an alternative method for producing games
Read More »The billion dollar game
Oscar Clark analyses the core pillars that make up the world's biggest game franchises
Read More »Mobile games: golden age idealism or gold rush cynicism?
Everyplay evangelist Oscar Clark discusses whether free-to-play is generating a golden age of game design
Read More »The problems with Dungeon Keeper and why in-app purchases aren’t inherently evil
Oscar Clark offers the case for the defence for IAPs and why the issues lie with game design decisions, not the business model itself
Read More »Navigating the hazards of game data
Oscar Clark analyses when and how developers can use analytics to assist game design
Read More »Whose game is it anyway?
Applifier's Oscar Clark discusses why more developers should empower players to express themselves rather than dictate every gaming moment
Read More »Developers speak out on in-app purchases investigation
Industry professionals discuss what devs can do to regulate and improve the business model
Read More »Making premium games? ‘You’re dead’, says Oscar Clark
Free-to-play consultant encourages new generation of developers to forget traditional monetisation models
Read More »Oscar Clark leaves Papaya for Appifier
Hats off as Clark moves to Finnish mobile studio
Read More »‘Social isn’t about games, it’s about services’
Develop Conference: Papaya Mobile calls for reassessment of the entire social sector
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