Nick Cook, former creative director at Pumpkin Studios, looks back on the industry he leftâ?¦
Read More »Crunch: UKIE calls for more collective choice
Andy Payne says intensive workloads should be 'consensual and not forced'
Read More »Crunch: Tiga calls devs ‘our most vital resource’
Association states the health of workers is 'crucial'
Read More »Bilson: We have to reduce the length of crunch
Homefront sequel 'will be planned to minimise intense end-of-project workloads'
Read More »Crunch: THQ’s Kaos theory
Read the full letter sent to Develop by Kaos general manager David Votypka
Read More »Exhausted insider exposes crunch at Kaos
Special report: THQ addresses dev tensions as worker says schedule has pushed team to the limit
Read More »Kaos crunch: An insider’s account
'People at Kaos do not want to hear THQ publicly glorify crunch time'
Read More »Former Ensemble manager rejects ‘crunch’ claim
Game designer Ian Fischer rejects claims by supposed creative director made at GDC
Read More »Rockstar breaks silence on crunch accusations
Studio 'always tried to maintain a supportive creative environment' but admits to 'challenges'
Read More »Develop Jury: The threat of crunch and overtime
Developers discuss the impact of sustained, intense work periods
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