Tag Archives: playtonic

Yooka-Laylee developers buoyed by Ratchet & Clank success

The commercial success of the new Ratchet & Clank reboot has excited the creators of Yooka-Laylee. Like Ratchet & Clank, Yooka-Laylee is a 3D platformer. It generated 2.1m via Kickstarter, and studio Playtonic admits it’s nervous that many of those interested in the game will already own it as a …

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The £2.1m question: Is Playtonic’s Yooka-Laylee any good?

Industry commentators have taken to calling Playtonic ‘the new Rare’. But really, it’s more like the old Rare. The majority of the 20-strong team is made up of former Rare employees, and the game it’s making looks, sounds, and plays just like the 1998 Rare classic Banjo-Kazooie. And according to …

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The £6m Guide to Crowdfunding

Planning to enter the scary world of crowdfunding? We collect the best advice from Playtonic’s Andy Robinson, ICO Partners’ Thomas Bideaux and Revolution’s Charles Cecil – whose projects have collectively raised more than £6m on Kickstarter – at this year’s Interface on positioning your campaign for success

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Yooka-Laylee delayed to 2017; Playtonic internally handling Wii U and PC versions

Fans of 1990s hit Banjo-Kazooie will have to wait a little bit longer for its spiritual sequel. Yooka-Laylee will now arrive in Q1 next year for PC, Wii U, PS4 and Xbox One, developer Playtonic says. The studio also detailed how the development partnership with Team17 is working. The firm …

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Revolution, Playtonic and Edge Case to discuss crowd-funding at special Interface panel next month

Leading games developers will discuss how to make the most of crowd-funding at an opening keynote panel at Interface next month. The panel will include industry veteran Charles Cecil, who took his Broken Sword series to Kickstarter in 2012 and made over 770,000. Playtonic’s Andy Robinson will also join the …

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‘People still believe we play games all day’: Development’s perception problem

Kickstarters and regular blog posts are in danger of glossing over the public’s appreciation of the harsh realities involved in bringing a game to market. Develop asks leading devs at Playtonic, Cloud Imperium, Ninja Theory and Epic about potential ways to educate the masses

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