Tag Archives: Post-mortem

The Develop Post-Mortem: Dying Light

From a potential sequel through to independent project and finally successful game, Sean Cleaver talks to Techland’s Tymon Smektala about the storied production of Dying Light

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The Develop Post-Mortem: Not a Hero

In the middle of a bitterly fought general election in the UK, one candidate beat many odds. Sean Cleaver speaks to Roll7’s Simon Bennett and John Ribbins about BunnyLord’s journey

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Final Fantasy XIV’s Neverending Story: Three years on from A Realm Reborn’s release

Three years ago, Final Fantasy XIV: A Realm Reborn achieved two impossible feats: it reversed the critical failings of its 2010 predecessor and proved that the MMO genre is alive and kicking. Producer and director Naoki Yoshida retraces the title’s evolution to discover how the studio perfected things second time around

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The Develop Post-Mortem: Device6

Simogo’s seminal mobile adventure garnered widespread acclaim with its audio-centric structure and stylish design. James Batchelor finds out more about the tech and creative decisions behind this mobile hit

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The Develop Post-Mortem: The Room Three

Fireproof Games’ The Room trilogy has been a critical hat-trick, stacking up accolades for its brainteasing puzzles, detailed visuals and intuitive touch controls. Barry Meade takes Develop through the creation of the series’ latest effort

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The Develop Post-Mortem: _PRISM

Former Hollywood VFX artist Clint Siu recently released his debut game: a geometric puzzle title for mobile devices. James Batchelor learns more about the project’s unique origins

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