"Developers are pricing their games too low – higher prices are, on average, resulting in better sales, and much better revenues"
Read More »Apple to introduce subscription model for App Store games
Devs will see their share of revenue increase 15 per cent per each user that stays subscribed to an app for longer than a year
Read More »Unity announces new Plus product, integrates iOS and Android add-ons into Pro
$35/month Unity Plus tier aimed at "whose have learnt the art and craft of making games and want to take that to a commercial level"
Read More »Owlchemy drops Job Simulator price by $10: ‘No one knew what to expect from VR’
Player feedback, limited install base and need to recoup costs of 15-strong dev team cited as reasons behind price cut and offer of refunds
Read More »Are we charging enough for indie games?
Since 2012 we have been spoilt with a near-constant stream of indie titles coming to digital store fronts. Each and every week, a plethora of smaller projects come to Steam, PSN, Xbox Live and Nintendo’s eShop. They’re even on Xbox and PlayStation’s stages at the likes of E3 and Gamescom …
Read More »Candy Crush creator: Free-to-play is not a sustainable business model on VR
But Resolution Games CEO Tommy Palm predicts that the medium’s growing audience will pave the way for more than just premium products
Read More »‘We should be charging more for indie games’
The games industry is undervaluing indie games, say leading publishers. The majority of indie games are sold for 10 or less, but this year a number of high profile titles have broken that barrier, including Jonathan Blow’s The Witness (30, pictured) and Camp Santo’s Firewatch (15), which has sparked online …
Read More »Trine dev Frozenbyte links popularity to price for new game
Higher community score in demo for Shadwen means a lower release price for the full title
Read More »‘Why is our game worth less than a Nickelback poster?’: Dev rebutes pricing criticism
‘If people are unwilling to pay a price commensurate with the labour involved in creating games like this, then fewer people will take those risks,’ says Brigador creator
Read More »Oculus boss Luckey apologises for Rift pricing confusion
Just hours after it was revealed that the Oculus Rift would be setting back consumers 499 (or $599), the company’s founder Palmer Luckey took to Reddit for a Q&A. During the AMA (Ask Me Anything), Luckey was asked by one user why the messaging around the Rift’s price tag was …
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