"I am greatly honoured and very grateful"
Read More »UK developer Rebellion acquires new studio space as it expands further into TV and film production
"We know first-hand the creativity and talent here in the UK and this new studio will bring in projects from all over the world"
Read More »Rebellion enters the movie business with Rogue Trooper film
Director Duncan Jones onboard to recreate Nu-Earth on the big screen
Read More »Sold Out goes on new adventures with Strange Brigade and Jurassic World Evolution physical releases
Two strong releases added to Sold Out's 2018 schedule
Read More »Cinematic power from the barrel of a gun: How Sniper Elite’s killcam has evolved with the series
Rebellion's Tim Jones talks about how the game's killcam helps you reach out and touch someone
Read More »‘Even an additional 70 people doesn’t go very far’ says Rebellion’s Jason Kingsley on its Radiant Worlds acquisition
Rebellion's acquisition of the studio will allow it to increase investment in its 'ambitious schedule' of upcoming titles
Read More »Rebellion acquires Leamington Spa studio Radiant Worlds
Rebellion has started the year off by announcing the acquisition of Leamington Spa based studio Radiant Worlds. The acquisition went ahead for an unknown sum. Radiant Worlds was founded in 2013 will be renamed as Rebellion Warwick, transitioning onto Rebellion’s current projects, like the upcoming 1930’s title Strange Brigade. The studio …
Read More »Rebellion talks Battlezone and a virtual future
Rebellion's CEO Jason Kingsley and Battlezone Steve Bristow talk VR, Battlezone and the future
Read More »Multiple studios are working on 2000AD games, say Rebellion
Earlier this year, Rebellion opened the door to developers and publishers to pitch a 2000AD game to the studio, in the aim of getting more games based on the publishers iconic characters out into the world. In an interview with PCGN, Rebellion has revealed that the company has made multiple deals …
Read More »Jason Kingsley: Rebellion still “very interested” in VR
"We're just at the end of the (VR) novelty phase,"
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