The Multiplayer Guys, an exciting remote outfit with offices in Nottingham, is planning on growing to 500+ people over the next five years.
Read More »“I honestly hope I get to be involved in making games until I am a little old lady” – ustwo games’ Maria Sayans
"I love player feedback, and I get a rush of excitement from looking at the reviews on the App store. I sometimes get a bit teary-eyed reading them."
Read More »“Some of my code can be found in thousands of games” – Coconut Lizard’s senior engine programmer Gareth Martin
It’s not necessarily as flashy as working in art or game design, but it’s immensely rewarding – I get to get right down to the metal and fix things that nobody else can.
Read More »“The current crisis shows us people are ready to engage in new ways” – The Multiplayer Guys’ Roger Cheung on inventive multiplayer during the crisis
Are there emerging patterns of behaviour that could potentially help us make innovative multiplayer games in the future?
Read More »“As producer my day involves doing whatever I can to get our amazing developers achieving their best work.” – Sally Morgan-Moore, producer at No Brakes Games
Sally Morgan-Moore, producer at No Brakes Games talks about the role of a producer and enabling developers to do their best work
Read More »Finding your remote control – Talk Management’s Caspar Field on managing teamwork remotely
For most companies, the coronavirus has forced them to change their ways and move to a remote-working model. This presents fresh challenges in communication and team direction.
Read More »“I believe that over the years the importance of music for games has grown tremendously” – Fallout composer Inon Zur on game soundtracks
This month, we dive into the musical universe of Emmy award-winner and 3-times BAFTA nominated composer Inon Zur
Read More »Ins and Outs – April 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's April issue.
Read More »“We didn’t think it would have tremendously broad appeal” – Mobius Digital on the multi-BAFTA award-winning Outer Wilds
We take a look behind the scenes of Outer Wilds, the BAFTA-winning title from Mobius Digital, that began life as a Masters’ thesis project
Read More »“Real people are behind game development, with real feelings” – The role of social media in online abuse
With the issue of online abuse back in the spotlight, we take a look at how social media can play a role in damaging vulnerable individuals, and what can be done about it
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