Tag Archives: Regulars

Debugging D&I: “Studios need to be honest, critical, and proactive in making changes to attract new and retain existing diverse talent.”

Amiqus’ Business Manager Liz Prince speaks to Sitara Shefta, head of studio at No Brakes Games and a member of the POC in Play team, about how studios can make their workplaces welcoming and attractive to people of colour…

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Rising Star: SIDE’s Trisha Francis: “There’s nothing quite like seeing my name in a game that I have previously played and then having the opportunity to work on the latest instalment”

Trisha Francis, production assistant at SIDE, talks about moving from the NHS to audio production after a long and patient period applying for industry roles

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Levelling Up: Dead Good PR’s Carly Moxey: ‘”There are plenty of other people working within gaming PR who haven’t got here through what would be considered a ‘conventional’ career path.”

Carly Moxey, account director at Dead Good PR, talks humility and confidence, the varied paths to PR, regular appraisals, and her Bloodborne achievements

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“We like to put ideas first and that kind of integrity can be hard to hang on to in the world of global campaigns, mass messaging and celebrity influencers” – James Glover, Fluid Design

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to James Glover, owner of Fluid Design 

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The Art Of… Yes, Your Grace: “Pixel art is just another style and it also requires a level of expertise to create good results.”

Yes, Your Grace brought to life a monarchical simulator with some evocative pixel art. We talk to Brave at Night creative director Rafał Bryks about his approach and the lessons learnt along the way

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