Tag Archives: Regulars

Final Boss: Lick PR’s Kat Osman: “If we’d stopped to take in what had happened at the time, I think we’d probably be in some sort of padded room by now.”

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Kat Osman, team director at Lick PR.

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The Art Of… Dungeons & Dragons: Dark Alliance – “D&D art has so many different styles and artists that I did not feel trapped in one distinct style”

Just saying ‘Dungeons & Dragons’ brings to mind an avalanche of genre-defining fantasy art. So with Dungeons & Dragons: Dark Alliance coming to consoles and PC last month, we reached out to Tuque Games art director Stefan LeBlanc to discuss his interpretation of the classic Forgotten Realms setting

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“It’s the idea that’s important, rather than who hatches the idea.” – Aardvark Swift Studio Spotlight: 10 Chambers Collective

Springboarding from their successes on Payday 1&2, a small team formed 10 Chambers six years ago. With the momentum from their debut title, GTFO, the studio has ambitious plans of expansion and new title development.

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