A collection of industry veterans have joined forces to create The Station, a ‘sci-fi exploration game’ with a heavy emphasis on storytelling. We speak to creative director Kevin Harwood to find out more
Read More »OlliOlli’s ‘press x to land’ and why the team decided to make it more forgiving
Roll7’s John Ribbins talks us through OlliOlli’s most memorable mechanic
Read More »Video: Arekkz Gaming on bringing ‘more voices’ to his channel and how games as a service impact content creation
Every month, Under the Influence showcases influencer talent. This month, we talk to Arekkz Gaming.
Read More »Rainbow Six Siege’s Chimera update shows that Ubisoft still have plenty of ideas
New operators bring global revives, team-wide healing and short-term x-ray vision to the shooter
Read More »Ins and Outs – January’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »Over achieving: Blizzard’s esports gamble is paying off
When it comes to Overwatch League, this cynic is starting to come around
Read More »Monster Hunter World’s scale is its biggest strength
Monster Hunter makes it debut on the PS4 and Xbox One, but why did Capcom wait so long?
Read More »They Are Billions has gamified desperation – now prepare for waves of clones
New survival RTS makes failure fun
Read More »Anna Hollinrake: “We need to stop glamourising overwork as a badge of honour”
Culture of overwork in games is causing burnout, depression and anxiety at the bottom end of the games industry
Read More »Marketing indie games: Putting the fun in funnel
Failbetter Games’ marketing manager Haley Uyrus on how to make the most of your sales funnel
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