Tag Archives: Regulars

“Things have been rapidly changing for the better”  – Assassin’s Creed III: Liberation composer Winifred Phillips on the growing recognition of game soundtracks

Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.

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Sumo Digital’s Gary Dunn – “The industry continues to grow, providing more livelihoods for people to bring some joy to people’s lives”

Every month an industry leader wraps up MCV/Develop with their unique insight. In October, our Final Boss was Gary Dunn, managing director at Sumo Digital.

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“It’s important to recognise your lack of knowledge” – Creative Assembly’s Stefan Aluttis on what makes a great development manager

The team at Creative Assembly debunks some common dev role myths. This month, Stefan Aluttis, development manager at Creative Assembly explains the mentality and skillset required to deliver a project successfully What makes a great development manager? Most in our industry will respond with “someone who gets the game shipped …

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Double Eleven’s Jenny Wheatley: ‘You should take a chance on a studio that will give you the space to grow and learn.’

Taking a new opportunity in the industry can open a door to the job of your dreams. We catch up with a recent career mover at the start of their exciting new role through recruitment specialist Amiqus

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Creative Assembly: ‘There are many definitions of Technical Art, and all of them are correct’

The team at Creative Assembly debunks some common dev role myths. This month, Mohrag Taylor, principal technical artist explains how the role requires a modern-day renaissance woman, with a love of both art and maths

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