Voice of Solid Snake and Hollywood screenwriter highlights RPGs, Assassin’s Creed, Red Dead Redemption and Seth MacFarlane as inspirations, and rebuffs suggestion of crowdfunding campaign to finance project
Read More »GungHo signs République publishing deal with Camouflaj
Puzzle & Dragons developer to publish titles across all platforms
Read More »Unity Focus: Remastering République with Unity 5
We speak to Camouflaj’s Ryan Payton about being first out of the door with the new engine
Read More »Camouflaj releases Republique Remastered assets on Unity Store
Devs can now explore how episodic stealth game makes the most of Unity 5
Read More »Remastering Republique with Unity 5
We talk to Ryan Payton about his experience with the latest version of the widely-used game engine
Read More »Republique dev Camouflaj first to sign up for Square Enix’s cloud gaming accelerator
Shinra Technologies programme aims to help proven studios create something "ambitious and new"
Read More »Republique: The four-year mobile game
We talk to Camouflaj's Ryan Payton about longer dev cycles, the episodic model and the race to zero
Read More »Last-gasp heroics for Republique Kickstarter
Less than 16 hours to raise $60,000 for Ryan Payton's AAA iOS experiment
Read More »Republique Kickstarter ‘brings AAA to iPhone’
Developer seeks to prove the existence of a AAA market for mobile
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