Home / Tag Archives: research (page 3)

Tag Archives: research

Two thirds of console games are digital-only

A new report has seemingly confirmed a long-running assumption of the industry – boxed games are on the way out. The latest GamePulse report from research outlet EEDAR estimates that the number of physical titles released for Microsoft, Sony and Nintendo’s machines has more than halved over the last six …

Read More »

eSports now a $612m business thanks to emerging western markets – Superdata

New data from Superdata shows that the eSports market currently boasts an audience of 134m, with the business generating $612m. Games Industry points to a new report from the research firm, which points to the accelerated growth of Western markets as a major factor for the market’s continued emergence. North …

Read More »

How much are you worth? Find out with the results of MCV’s 2015 Salary Survey

More than 850 games industry professionals – from retail to development – took part in this year’s annual salary survey. We study the results Last year’s UK average games industry salary was a drop of more than 1,500 compared with 2013’s figure. But at 29,000, the number is broadly in …

Read More »

Redbox rentals driving games sales – report

Movie and video game rental kiosk company Redbox is bringing in notable revenue for the video games industry through converting rentals to purchases, a new report has uncovered. A piece on [A]ListDaily reveals a significant conversion rate of Redbox customers purchasing games they rent first. We’re engaging consumers beyond the …

Read More »

34m US gamers average 22 hours of play per week – NPD

An estimated 34m individuals in the US average 22 hours of gaming each week, new research from NPD Group states. Game Informer reports on the figure, which doesn’t take into account mobile gaming hours – though 66 per cent of those polled claimed to play mobile devices. The survey also …

Read More »

Vast majority of free-to-play users have never purchased in-app – report

Only 2.2 per cent of free-to-play users spend any money on in-app purchases, a new study has found. Re/code reports on new research from app testing firm Swrve, with CEO Hugh Reynolds stating that the findings are a word of caution around user acquisition.” While 2.2 per cent is surprisingly …

Read More »

Report: Gamers suffered 11.7m malware attacks in 2013

A new report from Russian internet security company Kaspersky Lab claims that gamers faced 11.7m malware attacks worldwide in 2013. As of the publication of the report, the firm had identified 4.6m pieces of gaming focused malware.” "We’ve just seen two of the biggest console launches ever, with the PlayStation …

Read More »