Tag Archives: retail

UK games market up 9.6% YoY, reached £3.3bn in 2017

The Entertainment Retailers Association released its annual report on the entertainment market (video, music and games) and found it has broken a new record in 2017 by reaching £7.24bn – a 8.8 per cent increase year-on-year.  The video games market hit £3,353bn in 2017, which represented a 9.6 per cent …

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Nintendo to crack down on early selling

Retailers across Europe face the possibility of receiving their Nintendo stock a lot later in the future. Games Industry reports that retailers will in future be receiving their games far closer to the official launch date than they have previously. The platform holder merely confirmed that “it is ‘consistently reviewing …

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GAME posts £10m loss

Retailer GAME has reported a pre-tax loss of £10m for the year ending July 2017. In contrast, in the previous year it posted a £1.1m profit. Revenue was down 3.6 per cent year-on-year at £782.9m, while gross profit fell 5.7 per cent to £205.1m. As always, a “challenging” market was …

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Consoles games market is nearing 50% digital tipping point

The move from physical to digital is happening faster than most analysts had predicted. A report from Games Industry shows that in some instances, triple-A console titles are seeing as much as 45 per cent of their sales being claimed by digital. Indeed, Activision just yesterday revealed that digital sales …

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Physical entertainment market grows for the first time since 2014

Data from Kantar Worldpanel suggests that physical games sales have enjoyed a surprise surge. UK physical entertainment spend for the quarter ending September was up 2.2 per cent across all sectors, but it was video games that saw the strongest growth – 26 per cent. That offset decline of 5.4 …

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GameStop introduces pre-owned PowerPass rental service

Retailer GameStop has sort of just become a Blockbuster for games. Kotaku reports that its new PowerPass program offers a six-month membership program for $60. Once signed up, members can pick up games from the retailer’s pre-owned library and play them for as long as they want. There’s no limit …

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