"We've learned that Steam's reviews are extremely strict with regards to characters that might be perceived as underage"
Read More »New report into diversity in games confirms a ‘distinct bias in favour of the young, white, straight male’
"The diversity that is applied to white characters is often missing when other races are depicted in games"
Read More »Microsoft says it ‘must do better’ as it investigates sexual harassment claims
"It is very painful to hear these stories," says HR rep
Read More »Steam is banning games featuring sex and characters that look underage
"This is a very large userbase to lose out on"
Read More »Rod Fergusson reveals why Epic dropped a female co-op character from Gears of War
‘It’s not a free choice,’ says The Coalition studio director, citing technical hurdles such as the amount of dialogue required
Read More »Study finds number of sexualised female characters has fallen ‘significantly’ in the last decade
Look at portrayal of women in games over the last 31 years reveals spike in sexualised protagonists in the 1990s following release of Tomb Raider
Read More »Lovable Hat Cult talks about sex and Apple
Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. The studio rose out of a group of local developers called Copenhagen Game Collective. The projects coming out of this initiative deal with risqu subject matter. One multiplayer title, Dark Room Sex Game, had no visuals. The …
Read More »Dev pulls abstract vagina-touching title from App Store after Apple tells it ‘to make a different game’
‘Even if you are not showing it directly, it’s what is simulated – and that is the issue,' Lovable Hat Cult reportedly told by platform holder
Read More »Maxis removes ‘gender boundaries’ from The Sims 4
‘We want to make sure players can create characters they can identify with or relate to,’ developer explains
Read More »Naughty Dog: We set out to introduce strong female characters to Uncharted 4
'When I'm describing a new character to our lead character concept artist, constantly she will ask: ‘What if it was a girl?’' recalls creative director Neil Druckmann. 'And I'm like: 'Let me think, does that affect or change anything? No? Let's do it''
Read More »