New IP suggested by Japanese partnership
Read More »From Software uses Yebis 2 for Bloodborne
Japanese post-processing effects tool powering Sony’s latest blockbuster
Read More »Rendering the future: Silicon Studio’s trio of game dev tools
The Japanese firm talks about the latest updates to its Yebis, Paradox and Mizuchi tools
Read More »Silicon Studio to debut Mizuchi rendering engine at GDC 2015
Japanese firm behind Yebis tool showcasing new technology in San Francisco next week
Read More »Inside Silicon’s new Paradox game engine
Develop talks to with the team to find out just what they hope the tech will bring to the table
Read More »Post-processing effects tool Yebis 3 launches this summer
Tech features screen space ambient occlusion, higher quality depth of field effects and lens dirt
Read More »Behind the lens of Yebis 2
Silicon Studio on a post-processing effects tool for games designed to rival the quality of Hollywood blockbusters
Read More »Develop July: The audio special
Print and digital editions out now, also features a look under the hood of Silicon Studio's Yebis 2 and why devs are embracing procedural generation
Read More »Yebis 2 to be included in all Substance texturing tools
Software integration to give artists a new level of convenience
Read More »Silicon teases new rendering engine for next-gen development
Silicon’s vision of next generation graphics is of crystalline reflections and weathered materials
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